Inside Dungeons and Dragons, players team up to form adventurous groups to take on quests and collect rewards, but what if they’re not the only ones doing it? Rival parties are an excellent way for DMs to nudge players or the plot by providing dramatic tension. These rivals create competition for the party as they can be recruited by opposing factions or pursue the same jobs at early levels.
both Keys from the Golden Safe And critical role‘S Call of the Netherdeep Use rival parties competing against players in the background. for robberies Keys from the Golden Safewhile the opponents serve as rivals for the MacGuffin that players seek, Call of Neverdeep, opponents show that players are not the only adventurous side in the world. DMs can tailor the reason behind both opposing sides DND campaigns.
Rivals is a fun narrative tool for DMs and is great for rescuing players from decision paralysis or reminding them of time slots when they’re taking on too many side missions at once. Having another party in the background, completing jobs, earning loot, and killing monsters can be grounded in the setting, reminding players that they are in a living, breathing world. Here are a few tips for setting up and using competitors on a platform. DND offer.
How to Best Set Up and Use Competing Parties in D&D
It’s important to keep in mind that an opposing side should be competition for the players, not the enemies. An opposing side is not the same as a bad side, and DMs should use their opponents to advance the plot on an iterative basis, rather than facing players in combat. Competing parties can be introduced at any level, but when starting a new one DND campaign, bringing them into the story early will yield the best results as players meet up with the same group over and over.
At lower levels, a rival faction acts as a rivalry for quests just like players, they will be a new group of adventurers trying to make a name for themselves. Opponents can be a great way to show results for the party lingering in missions without the DMs scaring them off. DND players, completing the task by the opponents. Players may discover that their quest to find the farmer’s daughter they’ve been putting off has been completed by a rival party, and the town sees newcomers as heroes. This will help players better manage their task load and time as they don’t want to lose to the opposing side.
At higher levels, opponents can become more hostile and cause problems for players. They may try to ruin their reputation or have a bad guy as their boss, perhaps unwittingly, which may lead the party to try to help them see the truth. Other players may try to befriend their opponents and make the competition friendlier, perhaps leading to the opposing party becoming allies for the epic. DND boss battles.
The key with opponents is to get players to connect to them in some way, and DMs can do this by matching the opposing party to the player party. DMs must use the player’s character’s backstories and alignments to connect the two sides. In terms of classes, DMs can either create the classic tank, healer, melee, and magic user group or more closely match them to the player-selected classes to better reflect their party. DMs can level up opponents alongside their party of players, using them throughout a game. Dungeons and Dragons Campaign when the plot requires.
Source: Geek Pantheon/YouTube